![]() ![]() ! Note that some aircraft make use of the same ObjectReference (TMissileCarriageWeaponInfo). null = anywhere, 1 = Rocket Pods, 2 = Air to Ground MountingType = Determines which pylons should be used. The A-10 has 2 salvos of 3 AGM-65B, so the Count should be 6. This has to be the same as the total ammo count of the weapon or it won't work. MissileType = Air to Air or Air to Ground? A2A = 1, A2G = 2Ĭount = Number of weapon. This corresponds with the TagIndex in the TTurret_Descriptor of the weapon. WeaponIndex = The weapon the TMissileCarriageWeaponInfo object represents. ![]() In the installer, there are many options to choose from: - The Sandbox Mod. 3.) Double-Click SandboxModInstaller.exe to start it. This is just a steam group to unite all steam players that play wargame red dragon with Blitz War Community mod on to find games faster also check the offical Blitz. You will find 4 values WeaponIndex, MissileType, Count and MountingType 1.) Unzip the compressed download folder if you have not already done so. To show this works properly here is a collection of screenshots ĮDIT: Making sure the correct MissileCarriage values are usedġ- Open Modules > MissileCarriage > ObjectReference (TMissileCarriageModuleDescriptor) > ObjectReference (TMissileCarriageConnoisseur) > WeaponInfosĢ- Open any of the ObjectReference (TMissileCarriageWeaponInfo). This should get the correct models showing. For sidewinders and clusters we can use the F-16A (instance 9320)Ģ- In the F-16A's modules, open ApparenceModel > Depiction > DepictionTemplate > SubDepictionGenerators > ObjectReference (TMissileCarriageSubDepictionGenerator)ģ- Open the Missiles collection, the object references determine what weapon models show on the aircraftĤ- From there: Missile object reference > Depiction > DepictionAlternatives > 1st OjectReference > MeshDescriptor (this will tell you what model is used)ĥ- Note which are the Missile object references you need (When opening the Missile object reference it will show MissileIndex this corresponds to the order the missiles are fired, if you use multiple of the same reference the missiles may not disappear from the aircraft when fired)Ħ- Navigate to the aircraft you want to change the models for and then Modules > ApparenceModel > Depiction > DepictionTemplate > SubDepictionGenerators > ObjectReference (TMissileCarriageSubDepictionGenerator)ħ- Change the Missile object references to the ones you took note of. Heres what a mini-tutorial from the forums on changing plane loadoutsġ- Locate a plane that has the models you want to use.
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